LEDScreenCMSLEDScreenCMS end user handbook

English customer handbook

LEDScreenCMS end user handbook

Daily operation and content creation without general administrator access

For Viewers, Operators, permitted content creators and assigned LightShell users. Use only the workflows your actual account supports.

This handbook is a readable reference separate from the mini tutorials. Start with the role guidance, then use the detailed procedures. The online-style guide summary and flashcards are separate files in this pack.

Contents

  1. Start with your actual account
  2. Your normal daily routine
  3. A screen layout problem or an installation problem
  4. Design zones without changing the installation
  5. What your layout monitor represents
  6. Saving and showing are different decisions
  7. Live match and show operation
  8. When something goes wrong
  9. Before and after your shift
  10. Getting around Main
  11. Understanding non-admin and customer-admin permissions
  12. Choosing the correct screen
  13. Showing content in LightShell
  14. Uploading and adding movement in LightShell
  15. Using extra LightShell tools and returning to schedule
  16. Using the LightShell scoreboard on a phone
  17. Opening CMS controls on your phone
  18. Adding a photo or video
  19. Importing from a cloud source or Canva
  20. Publishing content now
  21. Scheduling content for later
  22. Using Control room and screen storage
  23. Surfaces slices and zones explained
  24. Reference screen and surface focus in the editor
  25. Creating a simple layout
  26. Editing text and layers
  27. Drawing zones in the layout editor
  28. Moving resizing and locking zones
  29. Fill zone versus Free placement
  30. Safe inset overscan and visible edges
  31. Duplicating mirroring and distributing zones
  32. Zone types sources and blackout
  33. Designing across multiple surfaces
  34. From stacked surfaces to a panorama and back
  35. Using the timeline
  36. Layout quality checks and output adjustments
  37. Creating a zone playlist
  38. Drawing dividing and importing playlist zones
  39. Preparing different screen formats
  40. Creating an event and schedule
  41. Starting together with Prepare and GO
  42. Preparing a show with Show lists
  43. Preparing the scoreboard
  44. Controlling score clock and animations
  45. Switching to live HDMI
  46. Preparing a Stream Deck button
  47. Viewing a playback report
  48. Creating a Vision welcome scene
  49. Giving the AI assistant a clear command
  50. Checking screen status and faults
  51. What saving previewing and showing actually change
  52. Troubleshooting a missing or incorrect picture

Chapter 1

Start with your actual account

Use your own customer account and check the customer or Control desk after signing in. This handbook explains daily work without general administrator responsibility. Non-admin is not one CMS role: a Viewer, Operator and Content editor have different permissions.

A Viewer follows read-only tasks. An Operator normally controls permitted existing content and supported live actions. A Content editor can create media and layouts but is not automatically a user administrator or a general hardware operator. Specialised event roles can have different grants. Your administrator should confirm which tasks are part of your job.

In LightShell, the desk narrows the available screens, content and tools. A link does not grant additional access. If a task is not available, read the reason and ask for the specific capability you need instead of asking for unrestricted admin access.

You need toUse this partRequired capability
Read statusGetting started and status lessonsPermitted viewing access
Show existing contentMain publishing or LightShell lessonsScreen control and eligible content
Create layouts and draw zonesContent creation and Layout zones lessonsLayout editing access
Plan future blocksScheduling and Events lessonsScheduling permission
Change surfaces, slices or HDMIAsk the customer administratorApproved mapping or installation access

Chapter 2

Your normal daily routine

Before the event, check the customer, screen names, expected standby picture and last player contact. Select the exact destination before choosing a live action. Prepare files where the workflow provides a preparation step, then inspect readiness or failures for each screen.

During operation, read the selected content and destination again before Show or Publish. An accepted command is not a photograph of the LED wall. Check the real screen or ask the person at the installation to confirm the result.

When your temporary content has finished, use the allowed Return to schedule or Return to CMS action. That resumes normal CMS behaviour, which may be a schedule or default content rather than the previous manual image. Sign out on a shared device when you finish.

Screenshot 1 · LightShell keeps Selected content and the chosen destination in the action bar. · Click to enlarge

Chapter 3

A screen layout problem or an installation problem

If text is in the wrong part of a design, inspect the layout layer and its zone. If a complete face shows the wrong source pixels or appears in the wrong physical location, report the reference screen and mapping context to the administrator.

A surface names a logical face. A slice maps source pixels into an HDMI rectangle. A layout zone organises content inside one layout. A playlist zone selects media for one region in each playlist step. These objects can line up, but drawing a zone never automatically creates a physical display or rewrites slices.

Do not solve an ordinary content-editing issue by switching off Apply CMS pixel mapping. That is a player-level configuration decision with consequences for other content. Your daily guide explains the concepts so you can report the right issue, while the administrator guide contains the mapping-edit procedures.

Screenshot 1 · Two zones inside one layout, with no new physical screen or slice created. · Click to enlarge

Chapter 4

Design zones without changing the installation

For layout creation, ask for the approved canvas size or Canvas reference screen first. Open Composition → Zones and use Draw zone. Drag a rectangle, name it and enter exact pixel dimensions. Add layers and assign each layer to a named zone in the Layer inspector.

Use Fill zone when the layer should adopt the zone box and follow normal move or resize edits. Use Free placement when you need independent layer coordinates. Free placement is not a universal clip mask: a layer can extend outside the drawn region. Fit and crop settings for the media inside a layer are separate controls.

Safe inset is an inner design guide for essential text and logos. It does not automatically shrink all layers. Overscan enlarges the box used for fitted layers and can hide content at the edges. Start at zero and use only deliberate bleed.

Duplicate copies a zone, not the original zone's content layers. Mirror moves the zone to a reflected canvas position; it does not flip the media image. After helper operations, review or refit the assigned layers instead of assuming that every binding followed.

Screenshot 1 · A text layer assigned to Left content with Fill zone. · Click to enlarge
Screenshot 2 · Free placement keeps an independent layer box. The example box is too small for the current text, so part of WELCOME is clipped. · Click to enlarge

Chapter 5

What your layout monitor represents

The reference screen supplies design geometry. Show target supplies display destinations. Surface focus is a convenient view of one logical face; it does not turn the other faces off.

A panorama can make stacked faces easier to design by placing them side by side in a new layout draft. In the worked example, three 1920 × 256 faces form a 5760 × 256 panorama, while the original source packing is 1920 × 768 inside a 1920 × 1080 HDMI raster. Compatible player software packs the panorama back into the original arrangement before output mapping.

Keep content within an approved face unless you intentionally design across the panorama. Use an empty practice layout if existing layers cross the old surface boundaries and conversion cannot safely interpret them. Review the content, HDMI and wall simulation views separately, and test with the intended destination before the show.

Packed source

LeftCenterRight1920 × 768

Logical panorama

LeftCenterRight5760 × 256

Example HDMI output

LeftCenterRightUnused area1920 × 1080
Geometry illustration, not an application screenshot. The panorama is packed back into the source arrangement; enabled slices then determine HDMI placement. Actual positions follow the installation plan.

Chapter 6

Saving and showing are different decisions

Save layout stores the design. Prepare makes content ready for a chosen operation. Show or Publish changes the display command or schedule. These actions are separate, but editing a saved object already used by a show is not automatically harmless: check its active use and rehearse in a separate copy.

Zone playlists autosave and may update an already active display. Wait for Saved and review every step after changing regions. Importing a screen's pixelmap replaces the playlist's region arrangement after confirmation; it imports stored source-region geometry, not a new HDMI output configuration.

The layout monitor can show a draft. The mapping Saved output preview follows saved mapping settings. Neither is a camera capture. If you need to change player mapping, stop at a precise report and involve the customer administrator.

ActionNormal scope
Fit, Pan or Surface focusEditing view
Move a layout zoneThis layout and the layers fitted to that zone
Save layoutStored design; review active uses
Edit zone playlistAutosaved playlist; may affect active uses
Show or PublishSelected display destinations or a scheduled block
Save & apply in mappingConfigured player's mapping; administrator workflow

Chapter 7

Live match and show operation

For a coordinated switch, use Sync: choose participants and next content, Prepare, inspect READY and exclusions, then GO. A changed cue needs new preparation. Decide deliberately whether a partial ready subset is acceptable for the show.

For scoreboard work, configure teams and visibility before the match. Check Match to control before score or clock actions. Playing an animation alone does not register a goal. Record event & play may register the goal as well, so do not add the same goal again through a separate button.

Temporary sponsor displays and Until Stop animations need deliberate ending. Use Sponsors off or Stop animation and verify that the intended normal display returns. Only use known Stream Deck buttons and live HDMI controls for which you know the destination and return procedure.

Screenshot 1 · Match controls separate score, clock, animation playback and combined event registration. · Click to enlarge

Chapter 8

When something goes wrong

Check customer, content and exact destination first. Then read the last player contact, accepted command, readiness and skipped-screen reasons. A file in the library is not necessarily stored on the required player storage.

If content is correctly selected but appears cut off, note the reference screen, layout size, surface view, source image dimensions and the part that is missing. Do not randomly change canvas size or mapping to compensate. If software feedback looks normal but the wall is wrong, ask the administrator or installer to check HDMI, processor input and cabling.

A missing button may be caused by the role, module, desk scope, no selection, connection or hardware capability. Give support a screen name or player identity, local time with time zone, action, error text and a relevant screenshot. Add a photo of the physical wall when the issue concerns the visible output. Keep passwords and private startup links out of these images.

Chapter 9

Before and after your shift

Use the detailed lessons below as a reference. Each contains prerequisites, screenshots, steps, a result check, practice and flashcards. Follow only the tasks allowed for your own role.

  • Before: confirm customer, role, desk, screen names, content version, schedule and agreed fallback.
  • Before: check required files, readiness, show order, correct teams and the planned return behaviour.
  • During: read the target before every important display command; inspect exclusions instead of repeatedly clicking.
  • After: end temporary modes and stop or disarm automatic show cues where you are authorised to do so.
  • After: restore the agreed normal display, record unresolved issues and sign out on shared devices.

Chapter 10

Getting around Main

Open the correct customer workspace and find the tool you need.

Before you begin · Use your own account and confirm whether Main or an assigned LightShell desk is your normal workspace.

Screenshot 1 · Main with the customer name at the top and the available sections in the left navigation. · Click to enlarge

Procedure

  1. Sign in

    Open the CMS address provided by your administrator. Use your own account and enter your authenticator code if requested.

  2. Check the customer name

    Make sure you are working in the correct customer workspace.

  3. Start with Overview

    Check the available screens and their most recent reported status.

  4. Choose your task

    Use Publish to publish content, Content library for files, and Layout editor for designs.

Remember · A missing section may be caused by your account role or a disabled module. Ask your administrator if you need access.

What this changes · Navigation and inspection do not display new content.

Result check · You can identify the active customer and open the section for your task.

Practice · Find Overview, Publish and Content library. Open them without showing content on a screen.

Review questions

What should you check first after signing in?

Show the answer

The customer name and your account.

Where do you add source files?

Show the answer

In Content library, or through the upload option in Publish.

Why might a section be missing?

Show the answer

Your account role, customer module or desk permissions may not allow it.

Open this as tutorial 01 →

Chapter 11

Understanding non-admin and customer-admin permissions

Choose the correct guide without assuming all non-admin accounts have the same capabilities.

Before you begin · Ask the customer administrator which role and workflow apply to you. The learning guides do not change those rights.

Screenshot 1 · Users and roles determines account access; LightShell adds desk restrictions. · Click to enlarge
Screenshot 2 · A desk user sees the controls allowed by their account and assigned desk. · Click to enlarge

Common role differences

Role or audienceTypical workImportant boundary
ViewerRead permitted status, layouts and reports.No normal screen-control or design-edit workflow.
OperatorShow permitted existing content and use allowed sync/control actions.Not a general layout editor or user administrator.
Content editorCreate media, layouts and permitted imports.Not general user, hardware or mapping administration.
Specialised non-admin roleEvent or delegated tasks according to its grants.Some specialised roles have broader screen/mapping rights. Check the actual account.
Customer adminManage users, desks, customer content and permitted screen configuration.Organisation scope; not automatically a platform superadmin.
LightShell userOnly the assigned desk's screens, content and allowed tools.Account role and module checks still apply.

When a control is unavailable

A missing or disabled button can come from your role, a customer module, desk feature permissions, restricted content or target scope, no selection, an offline connection or unsupported hardware. Check the reason shown by the application instead of requesting unrestricted administrator access.

Procedure

  1. Identify the account role

    Confirm it with the administrator and check whether LightShell only is enabled.

  2. Identify the assigned workspace

    Use Main or the correct Control desk, not an unrelated shared link.

  3. Match the task to access

    Read-only, showing, editing and configuration are separate responsibilities.

  4. Check missing prerequisites

    Look for a selected screen, required module, desk content and supported hardware.

  5. Request a precise change if needed

    Explain the task and screen instead of asking for every admin permission.

  6. Choose the appropriate learning route

    Use the end-user guide for permitted daily tasks and the customer-admin guide for customer configuration.

Remember · Non-admin is an audience description, not one software role. A Viewer, Operator, Content editor and Event manager may have very different rights.

What this changes · Reading or selecting a guide changes no permissions. Actual access is enforced by the CMS.

Result check · You know which tasks your account supports and who handles the rest.

Practice · List three tasks you need, then ask your administrator to confirm the matching role and desk permissions.

Review questions

Do all non-admin users have identical rights?

Show the answer

No. Check the actual role, modules and desk scope.

Is a customer administrator automatically a platform superadmin?

Show the answer

No.

Does choosing an admin learning guide grant access?

Show the answer

No. Documentation is not an access-control mechanism.

Open this as tutorial 02 →

Chapter 12

Choosing the correct screen

Choose exactly where your content will appear.

Before you begin · You need access to view the intended screens. Knowing a screen name does not grant control permission.

Screenshot 1 · Action target with the available screen selection. The screen names are examples. · Click to enlarge

Procedure

  1. Open Action target

    Click the screen selector at the top of the page.

  2. Choose a familiar screen name

    Select one screen or the intended screens. Use a named group only when you know which screens belong to it.

  3. Review your selection

    Read every selected screen name before continuing.

  4. Check the status

    Check whether the screens are online. When you send an action, also read which screens are skipped.

Remember · Selecting a screen does not show new content. Looking at a preview does not automatically change the action target.

What this changes · Screen selection sets an action destination; it does not itself issue a display command.

Result check · All intended screens are selected, with no unintended screens included.

Practice · Select one practice screen. Reopen the selector and check its name.

Review questions

Does selecting a screen immediately show new content?

Show the answer

No. Showing or publishing content is a separate action.

What should you check when using a group?

Show the answer

Check which screens currently belong to that group.

Is the preview selection the same as Action target?

Show the answer

No. Choosing what to view and choosing where to send an action are separate tasks.

Open this as tutorial 03 →

Chapter 13

Showing content in LightShell

Show existing content through the simple desk controls.

Before you begin · Use your assigned desk and an account with permitted show actions. A Viewer remains read-only.

Screenshot 1 · LightShell with Control desk, Action target and the bottom action bar. · Click to enlarge
Screenshot 2 · The LightShell library with a selected image and the action bar. · Click to enlarge

Procedure

  1. Open the desk link

    Sign in and check the customer name and Control desk.

  2. Choose Action target

    Select the intended permitted screens.

  3. Select the content

    Search by name and click the correct tile. Review Selected and the destination in the bottom bar.

  4. Prepare where available

    Use Prepare screens for the selected image or video and read the status.

  5. Show the selection

    Use the Show button for your chosen screens. Check the response and the physical picture.

Remember · Selecting a tile alone does not show anything. Your role, desk, content selection and screen selection together determine what is possible.

What this changes · Showing changes permitted selected displays. Merely selecting a tile or preview does not.

Result check · The selected content appears on the intended desk screens.

Practice · Select one image in a practice desk and read the content and screen selection in the bottom bar.

Review questions

What should you read in the bottom bar before Show?

Show the answer

The selected content and chosen destination.

Why might the Show button be missing or disabled?

Show the answer

Your role, desk permissions, a missing selection or a connection issue.

Does clicking a tile already display it?

Show the answer

No.

Open this as tutorial 04 →

Chapter 14

Uploading and adding movement in LightShell

Add a file and choose suitable movement for an image.

Before you begin · Upload and image movement must be enabled for your desk and account. Use approved media and a practice target for rehearsal.

Screenshot 1 · Add images or videos and Image animations above the content tiles. · Click to enlarge

Procedure

  1. Check the upload feature

    If the desk allows uploads, Add images or videos is available.

  2. Choose and upload the file

    Use Choose images or videos and Upload selected files. Wait for the upload status.

  3. Select an image

    Find the correct tile in the library.

  4. Choose movement

    Use Still, Cinema zoom, Horizontal drift or Vertical drift. Check that edges and text remain readable.

  5. Check and show

    Review the content and destination in the bottom bar, then use Show.

Remember · Image movement presets apply to images. Videos and layouts use their own animations. Uploading alone does not display anything.

What this changes · Upload adds media; choosing movement sets the intended image presentation. Show applies the selected content to screens.

Result check · The correct image is in the library and the selected movement suits the content.

Practice · Compare Still and Cinema zoom on a practice image without important text near the edge.

Review questions

Which preset keeps an image stationary?

Show the answer

Still.

Why check the edges with Cinema zoom?

Show the answer

Zooming may move parts of the outer edges out of view.

Does a video use the same image movement?

Show the answer

No. Videos and layouts use their own animations.

Open this as tutorial 05 →

Chapter 15

Using extra LightShell tools and returning to schedule

Use the tools your administrator has made available for your desk.

Before you begin · Tools depend on customer modules, account permissions, desk features, eligible content and allowed screens.

Screenshot 1 · The playlist and scoreboard tools available in the example desk. · Click to enlarge

Procedure

  1. Review Control desk tools

    Only features enabled by your administrator are shown.

  2. Choose an existing task

    Start an allowed playlist or open the appropriate scoreboard controls.

  3. Check the destination again

    Available Stream Deck or HDMI tools remain restricted to permitted screens.

  4. Use Return or Black deliberately

    Return to schedule restores normal CMS mode. Black requests a black picture if the action is allowed.

  5. Check the result

    Read the response, especially skipped screens, and check the physical display.

Remember · Calibration and test patterns require separate desk permissions. Showing a test pattern is a real screen change; a preview is a simulation.

What this changes · Available tools may issue real actions, including black, return and test-pattern changes. Check their target and scope.

Result check · You know which tools are available and how to end a temporary display action.

Practice · Identify the permitted tools and find the return action without trying it during a live show.

Review questions

What does Return to schedule do?

Show the answer

It returns selected screens to their normal CMS mode or schedule.

Does Black turn off the hardware?

Show the answer

No. It requests a black picture.

What does skipped screens mean?

Show the answer

Some screens did not participate. Read which ones and why; their previous content may remain visible.

Open this as tutorial 06 →

Chapter 16

Using the LightShell scoreboard on a phone

Open mobile match controls within the correct desk.

Before you begin · Showing the scoreboard and changing shared match data may require different screen scopes. Follow the permissions shown.

Screenshot 1 · The mobile LightShell scoreboard page with Live controls, Setup and Animations. · Click to enlarge
Screenshot 2 · The same live controls on a wider screen, with score and clock buttons. · Click to enlarge

Procedure

  1. Open the scoreboard tool

    Choose Match setup & live controls in LightShell.

  2. Check desk and screen

    The link belongs to the selected desk. Check Show on screen.

  3. Use Setup before the match

    Enter teams and layout and use Save matches & layout where your permissions allow it.

  4. Control the correct match

    Choose Match to control and use the appropriate score and clock actions.

  5. Check every important action

    Avoid duplicate registration when using a combined goal animation. Stop temporary animations when needed.

Remember · Shared scoreboard changes may require broader screen permissions than merely showing the scoreboard. Missing editing controls may therefore be caused by desk access.

What this changes · Mobile controls can alter shared match state and permitted displays. They are not an independent local score copy.

Result check · You are operating the correct match from the intended desk.

Practice · Open the mobile page and find Setup, Live controls and Animations without changing the score.

Review questions

Where do you open the mobile controls?

Show the answer

Through Match setup & live controls in the LightShell scoreboard tool.

Why might a desk be allowed to show a scoreboard but not change teams?

Show the answer

Shared changes may require access to every affected screen.

Where do you choose the match to operate?

Show the answer

Under Match to control.

Open this as tutorial 07 →

Chapter 17

Opening CMS controls on your phone

Open the correct web controls and optionally install them as an app.

Before you begin · Use your own CMS account. Installing a browser app does not provide additional rights or automatic offline operation.

Screenshot 1 · Apps and LightShell with open links and browser installation instructions. · Click to enlarge

Procedure

  1. Open Apps and LightShell

    Choose the appropriate controls, such as LightShell or Monitor.

  2. Sign in

    Use your own customer account.

  3. Install if desired

    On Android, use Install app. On iPhone, use the Share button and Add to Home Screen.

  4. Check customer and desk

    Open the app and check that you are in the intended workspace.

  5. Use the agreed local route during an outage

    A local eventserver has its own address. Have the administrator prepare and test that route beforehand.

Remember · An installed app icon does not automatically make control available offline. The app uses the same account permissions as the web page.

What this changes · A browser installation adds a shortcut or web app. Account scope and network requirements remain.

Result check · You can open the correct controls on your device and see the intended customer or desk.

Practice · Add the appropriate control page to your home screen and open it again.

Review questions

Do you need a separate app password?

Show the answer

You normally use the same CMS account.

Does an installed web app automatically work offline?

Show the answer

No. It depends on the configured local route and available content.

How do you add the web app on an iPhone?

Show the answer

Use the Share button and Add to Home Screen.

Open this as tutorial 08 →

Chapter 18

Adding a photo or video

Add a usable file to the content library.

Before you begin · You need media-upload permission or an explicitly allowed LightShell upload feature. A normal Viewer cannot follow upload steps.

Screenshot 1 · The content library with example files and the available copies of each file. · Click to enlarge

Procedure

  1. Open Content library

    In older screens, this section is called Content.

  2. Choose your file

    Use the upload option and select a photo or video from your computer. A clear filename makes it easier to find later.

  3. Wait for the upload

    Stay on the page until the file and its status are visible.

  4. Check the result

    Find the uploaded file. Review the image or video and check its size and orientation.

Remember · Uploading adds a file to the library. It does not automatically show the file on a screen.

What this changes · A library file is added. Display requires a separate show, publish or schedule action.

Result check · Your file is easy to recognise in the library and the upload has finished.

Practice · Upload a practice image with a clear name, then find it again.

Review questions

Does an uploaded file immediately appear on the LED screen?

Show the answer

No. Choose a destination and then publish or show the content.

Why use a clear filename?

Show the answer

It helps you find the correct version and avoid confusion.

Is a cloud copy the same as a player copy?

Show the answer

No. The file must also be available on the storage required by the chosen playback route.

Open this as tutorial 09 →

Chapter 19

Importing from a cloud source or Canva

Bring a design or file into the CMS library.

Before you begin · The customer connection must be configured and your account must allow the chosen import source.

Screenshot 1 · Cloud sources with source and import settings. · Click to enlarge
Screenshot 2 · The Canva panel. This example shows the setup or connection stage. · Click to enlarge

Procedure

  1. Choose the import source

    Open Cloud sources or Import from Canva through the available content task.

  2. Connect if needed

    Follow the sign-in steps. If One-time setup required appears, an administrator must configure the connection first.

  3. Choose the correct design

    Check the page, dimensions and export option before importing.

  4. Check the import

    Wait for the result and find the file in the library. Publishing it is a separate action.

Remember · A successful import does not automatically show content on a screen. Resume import can continue an interrupted Canva import.

What this changes · The import creates library content. Publishing remains a separate decision.

Result check · The correct imported file is available in the library.

Practice · Import one simple image from a source that is already configured, then check its dimensions.

Review questions

What does One-time setup required mean?

Show the answer

An administrator must configure the connection first.

What should you check before a Canva import?

Show the answer

The design, correct page, dimensions and export option.

What is the difference between importing and publishing?

Show the answer

Importing makes content available. Publishing makes it appear on selected screens.

Open this as tutorial 10 →

Chapter 20

Publishing content now

Show a photo or video on the screens you have deliberately selected.

Before you begin · Use the publishing controls only if your account is permitted to show this content on these screens.

Screenshot 1 · Publish with example content and two explicitly selected screens. · Click to enlarge

Procedure

  1. Open Publish

    Choose an existing file or upload the content you want to show.

  2. Choose the screens

    Select the exact destination and read the selected screen names.

  3. Choose Now

    Check the content and the current timing option.

  4. Publish once

    Press Publish. Read the response, then check the player status and the physical screen.

Remember · A CMS confirmation means the command has been processed. Also check whether the intended picture actually appears.

What this changes · Publish Now changes the selected display destination immediately through the supported playback route.

Result check · The correct content appears on the correct screens.

Practice · Publish a clearly recognisable image on an agreed practice screen.

Review questions

Which three choices should you check before Publish?

Show the answer

Content, screens and timing.

When do you use Now?

Show the answer

When you want to publish the content immediately.

What should you do if the response is unclear?

Show the answer

Check the status and visible picture before sending the same command again.

Open this as tutorial 11 →

Chapter 21

Scheduling content for later

Show content during a specific time window.

Before you begin · Scheduling requires the appropriate scheduling rights. A general Operator is not automatically an event planner.

Screenshot 1 · Publish with Later, start and end times, and the displayed time zone. · Click to enlarge

Procedure

  1. Choose content and screens

    Open Publish and select the file and intended destination.

  2. Choose Later

    Enter Start and End. The end time must be after the start time.

  3. Check the date and time zone

    Read the time zone displayed on the page. Pay extra attention to dates and daylight-saving changes.

  4. Publish and review

    Press Publish, then check the scheduled block under Events.

Remember · Normal CMS content may return after the scheduled block ends. Make sure that content is suitable too.

What this changes · A future schedule is created. Review conflicts, time zone and what resumes after it.

Result check · The scheduled block has the correct content, screens, date and times.

Practice · Create a short future time block on a practice screen and review all its details.

Review questions

Which option creates a future time block?

Show the answer

Later.

Where can you check the scheduled block?

Show the answer

Under Events, in the schedule.

Which time zone applies to the entered times?

Show the answer

The time zone shown by the form. Always check it.

Open this as tutorial 12 →

Chapter 22

Using Control room and screen storage

See which content is already prepared for your selected screens.

Before you begin · Storage inspection and preparation or display actions can have different permissions. Follow only the controls offered to your account.

Screenshot 1 · Screen storage with selected screens and their storage status in a demonstration environment. · Click to enlarge

Procedure

  1. Open Control room

    Choose Screen storage to inspect files stored on players.

  2. Choose the screens

    Use the screen selector within this workspace. Change screens adjusts the destination.

  3. Check each player's storage

    Check the selected SSD or SD storage and read ready, waiting, transferring or failed.

  4. Choose the next task

    Use the available preparation action for missing files. Use Show existing content to show saved content, and Sync for a coordinated change.

Remember · Content library contains source files. Screen storage shows copies on selected players. Upload & show is an immediate display action.

What this changes · Reading storage changes nothing. Preparation creates usable copies; show and return actions affect the selected displays.

Result check · You know which screens actually have the required files ready.

Practice · Open storage for one practice screen and identify the selected storage and status.

Review questions

Where do you find player copies of files?

Show the answer

In Screen storage, for each selected player and storage location.

Does ready mean currently visible?

Show the answer

No. A file can be ready without playing yet.

Where do you prepare a coordinated start?

Show the answer

In Sync · Show Control.

Open this as tutorial 13 →

Chapter 23

Surfaces slices and zones explained

Recognise which object describes the screen, which maps pixels, and which organises content.

Before you begin · This is a read-only explanation for every role. Changing screen mapping requires separate permission.

Screenshot 1 · Output & Mapping shows named screen areas, slices and the saved-output simulation. · Click to enlarge
Screenshot 2 · Two design zones drawn inside a single 1920 × 1080 layout. They are not two physical screens. · Click to enlarge

Four different objects

ObjectWhere it belongsWhat it means
SurfaceScreen mapping and editor referenceA named logical visible face, such as Front, Left or Right, with source coordinates and dimensions.
SliceOutput & MappingA source rectangle copied to an output rectangle within the HDMI raster. It can be linked to a surface.
Layout zoneOne saved layoutA region used to organise layers or render an assigned live source or blackout.
Playlist zoneOne zone playlistA region with a media choice in every playlist step.

How they work together

The designer arranges layers in a layout. Layout zones help position those layers. A panorama layout may arrange logical surfaces side by side for easier design, then repack them into their original source positions. The player applies the enabled slices to place selected source pixels in the HDMI output. The LED processor then takes the relevant HDMI pixels to the physical panels.

A surface can have more than one slice; naming a surface does not automatically create a slice. A layout zone does not become a slice. A cabinet grid inside one face does not automatically mean several surfaces.

Procedure

  1. Identify the physical faces

    Use names such as Front and Back for separate intended faces, not for every cabinet.

  2. Find the surfaces

    In the editor, review the available Surface names from the reference screen.

  3. Identify the slices

    In Output & Mapping, compare each slice's Source and Output rectangles if you have viewing access.

  4. Find design zones

    In Composition → Zones, inspect the regions that belong to this layout.

  5. Use the correct tool

    Ask for a mapping correction if the physical placement is wrong. Edit a layout zone when the content arrangement is wrong.

Remember · One physical screen can contain many layout zones. A zone name or type does not rewire the processor or create an output slice.

What this changes · Reading this lesson changes nothing. Layout-zone edits affect a layout; mapping edits affect the configured player after application.

Result check · You can explain which object must change for a content-layout problem and which for a pixel-placement problem.

Practice · Describe an installation with two faces and one sponsor area inside each. Identify the surfaces, slices and layout zones separately.

Review questions

Is a surface the same as a slice?

Show the answer

No. A surface names a logical face; a slice maps source pixels into an output rectangle.

Does drawing two zones create two physical screens?

Show the answer

No. It creates two regions within one layout or playlist.

Can one surface use several slices?

Show the answer

Yes. Review every slice's source, output and surface association.

Open this as tutorial 14 →

Chapter 24

Reference screen and surface focus in the editor

Understand why the selected reference screen changes the editor's geometry.

Before you begin · Ask the customer administrator for the approved reference screen and expected canvas dimensions.

Screenshot 1 · A named Surface is selected in the composition monitor. · Click to enlarge
Screenshot 2 · All surfaces can be arranged as a logical panorama. · Click to enlarge

Reference is not the publishing target

Canvas reference screen provides geometry for design. Show target selects which screens receive an action. They have different jobs. A reference choice is not permission to publish to all screens, and choosing destinations does not guarantee that every destination has matching mapping.

For a regular layout, changing the reference can update the canvas dimensions to the selected screen's logical content bounds. Use this early in design and review existing content afterwards; do not assume every layer has been safely rearranged for a new aspect ratio.

Surface focus shows one named logical source area as a convenient editing view. Complete canvas shows the overall source composition. Focusing a surface does not turn other physical faces off. Position fields may be presented relative to the focused view while the layout still contains the whole composition.

A panorama already stores its own logical arrangement. Changing its reference does not automatically rebuild that stored composition for another installation. Review compatibility or create a fresh approved panorama.

Panel canvas may also supply dimensions

An enabled, valid panel canvas can supply reference dimensions before the normal content bounds are used. Confirm the approved Use panel canvas choice with the administrator instead of assuming HDMI, source bounds and panel canvas always have the same size.

Procedure

  1. Check the approved reference

    Choose it before adding detailed content.

  2. Review the resulting dimensions

    Confirm the canvas ratio and known pixel dimensions.

  3. Choose a Surface view

    Compare Complete canvas or All surfaces with one named surface.

  4. Place content deliberately

    Keep important content inside the intended visible source area.

  5. Check Show target separately

    Choose only screens whose geometry is suitable for this layout.

  6. Preview and save

    Review all faces and use Save layout before preparing or showing.

Remember · A reference screen supplies geometry. Show target supplies destinations. Neither choice replaces a compatibility check.

What this changes · Reference selection can change layout dimensions. Surface focus changes the editing view; it does not independently change the physical output.

Result check · You can identify the reference, the current surface view and the actual show destinations.

Practice · Switch between the full composition and a named surface in an existing practice layout without publishing.

Review questions

Is Canvas reference screen the same as Show target?

Show the answer

No. One supplies design geometry; the other chooses display destinations.

Does focusing Left turn Right off?

Show the answer

No. It changes the editing view.

Does a new reference automatically rebuild a stored panorama?

Show the answer

No. Review the stored geometry and destination compatibility.

Open this as tutorial 15 →

Chapter 25

Creating a simple layout

Create a saved design with the correct canvas dimensions.

Before you begin · Layout editing must be available to your role. Choose an approved canvas or reference screen before designing.

Screenshot 1 · The layout editor with canvas dimensions, composition monitor, tools and Save layout. This example has three surfaces. · Click to enlarge

Procedure

  1. Open Layout editor

    Start a new design and give it a clear name.

  2. Choose the correct canvas size

    Use the agreed screen dimensions or an appropriate Canvas reference screen. Check Width and Height.

  3. Add content

    Use Media for an image or video, and Text for a text layer.

  4. Review the design

    Check the composition monitor for readability, margins and the correct aspect ratio.

  5. Use Save layout

    Use Prepare and Show separately when the design may appear on a selected screen.

Remember · Save layout saves your design. Show displays it on the chosen screen. Check Show target before showing anything. When editing an existing layout, check whether it is already used by a live screen or schedule.

What this changes · Save layout stores the design. Check active uses of an existing layout; Prepare and Show are separate actions.

Result check · The design has the correct name and canvas size, and has been saved.

Practice · Create a practice layout with one image and the text Welcome. Save it without showing it.

Review questions

Where do you set design dimensions?

Show the answer

In the canvas size controls, using Width and Height or an appropriate reference screen.

Is Save layout the same as Show?

Show the answer

No. Saving and showing are separate actions.

What should you check before Show?

Show the answer

The layout, chosen Show target and readiness of the required content.

Open this as tutorial 16 →

Chapter 26

Editing text and layers

Change the intended text or image without editing another layer by mistake.

Before you begin · Use a practice layout or an approved version. Select the intended layer and check whether the layout is already in use.

Screenshot 1 · The layout editor with a selected surface and the composition and layer tools. · Click to enlarge
Screenshot 2 · The Layer inspector links a layer to a named design zone and selects Fill zone. · Click to enlarge

Procedure

  1. Select the correct layer

    Click the item in the monitor or select its name in Layers.

  2. Open Layer

    Adjust the available text, media, position or style settings for the selected layer.

  3. Check the layer order

    A higher layer in the list may cover a lower one. Give layers clear names.

  4. Check the picture

    Read the text at the real design proportions. Keep logos and important text away from unintended cropping.

  5. Save the change

    Use Save layout and check the save status.

Remember · Workspace rotation rotates your editing view. It is separate from the rotation of the content itself.

What this changes · Layer content and geometry change inside the layout. Player-wide surfaces and slices are not edited here.

Result check · Only the intended layer has changed and the composition remains readable.

Practice · Change one text layer in a practice layout and give the layer a clear name.

Review questions

Why select a layer first?

Show the answer

So the inspector shows settings for the intended item.

Why might a layer be invisible?

Show the answer

Another layer may cover it, or it may be outside the visible area or its active time.

Does Workspace rotation rotate the final content?

Show the answer

It is an editor viewing setting. Check content rotation separately.

Open this as tutorial 17 →

Chapter 27

Drawing zones in the layout editor

Draw a layout zone and give it exact pixel dimensions.

Before you begin · Create a practice layout. Use the correct canvas size or approved reference screen. Operators and Viewers need additional editing permission to use this workflow.

Screenshot 1 · Two 960 × 1080 design zones divide a single 1920 × 1080 layout. · Click to enlarge
Screenshot 2 · The drawn zone's dimensions, safe inset and source settings. · Click to enlarge

Drawing creates layout geometry

Open Composition and expand Zones. Draw zone arms a drawing tool; drag across the composition canvas to create a rectangle. Escape cancels the drawing tool. A new zone starts as a Design zone with Assigned layers as its source.

The drawn rectangle is an estimate until you check its numeric X, Y, Width and Height fields. A 1920 × 1080 canvas can be split exactly into Left content at 0,0,960,1080 and Right content at 960,0,960,1080. No player slice is created by this operation.

Procedure

  1. Set the canvas first

    Confirm Width and Height before drawing. Choose the intended Surface view if working on one face.

  2. Open Composition then Zones

    Select Draw zone. Drag from one corner to the opposite corner on the canvas.

  3. Name the zone

    Use a meaningful name such as Left content or Sponsor strip.

  4. Enter exact coordinates

    Check X, Y, Width and Height in pixels. Make the intended edges meet without accidental gaps.

  5. Set the basic zone options

    Choose Design zone and Assigned layers for a normal content region. Review Safe inset and leave Overscan at zero unless you need it.

  6. Save the layout

    Use Save layout when the design is ready. Prepare and Show are separate actions.

Remember · A zone outline is an editing aid. It does not automatically add a photo or video, and its border is not automatically printed into the displayed content.

What this changes · The zone is stored inside this layout. It does not change the player's global surfaces, slices, HDMI mode or physical processor.

Result check · The named zone has exact, deliberate coordinates and the layout has been saved.

Practice · Create the two 960 × 1080 regions shown in the example. Keep the layout off live screens while practising.

Review questions

Which tool draws a layout zone?

Show the answer

Composition → Zones → Draw zone, then drag on the canvas.

Does a zone automatically contain media?

Show the answer

No. Add and assign layers or select a supported source.

Where is the zone saved?

Show the answer

Inside this layout, with Save layout.

Open this as tutorial 18 →

Chapter 28

Moving resizing and locking zones

Change zone geometry precisely and understand which layers follow it.

Before you begin · Check which layers are assigned to the zone before changing its geometry.

Screenshot 1 · Zone rectangles with move and resize handles in the editor. · Click to enlarge
Screenshot 2 · A layer assigned to Left content with Fill zone. · Click to enlarge

The effect on assigned layers

Choose a zone in the list or enable Move zones. Drag inside the rectangle to move it, or drag its corner to resize it. Exact pixel fields give a reproducible result. Arrow keys move a selected zone by one pixel; Shift plus an arrow uses ten pixels.

Unlocked layers assigned with Fill zone are repositioned and resized to the zone's content box. Layers set to Free placement do not follow this automatic fitting. Lock zone protects the zone from ordinary geometry changes; it is not access control for other users.

Removing a zone

Delete removes the selected zone and clears that zone association from its assigned layers; it does not delete those layers. Check their remaining positions. Redrawing a rectangle creates a new zone identity, so reassign layers deliberately.

Procedure

  1. Select the zone

    Use the named entry in Composition → Zones. Check that you are editing zones rather than dragging a content layer.

  2. Inspect its assigned layers

    Review their Zone and Inside zone settings in Layer.

  3. Move or resize

    Use the rectangle or exact X, Y, Width and Height fields.

  4. Check snapping

    Use Snap on or Snap to surfaces where available. Confirm exact numbers after a drag.

  5. Review the result

    Check all filled layers and any free layers. Check safe edges and neighbouring regions.

  6. Lock and save

    Use Lock zone if accidental geometry changes must be prevented, then Save layout.

Remember · A layer lock can prevent that layer from being automatically fitted. Check both the zone and the layer when a change does not behave as expected.

What this changes · The layout geometry changes. Filled, unlocked assigned layers can change along with it; physical screen mapping remains unchanged.

Result check · The zone and all intended following layers are correctly positioned.

Practice · Resize a practice zone with one filled layer and one freely positioned layer. Compare what follows and what stays in place.

Review questions

How far does Shift plus an arrow move a zone?

Show the answer

Ten pixels.

Which assigned layers follow normal zone fitting?

Show the answer

Unlocked layers set to Fill zone.

Does Lock zone grant or remove user permissions?

Show the answer

No. It is an editing lock, not account access control.

Open this as tutorial 19 →

Chapter 29

Fill zone versus Free placement

Choose whether a layer should follow zone geometry or keep its own box.

Before you begin · Create a zone and add a text, image or video layer. Select the layer before using the Layer inspector.

Screenshot 1 · WELCOME is assigned to Left content and uses Fill zone. · Click to enlarge
Screenshot 2 · Free placement keeps a smaller independent layer box. Here the current text is clipped: only part of WELCOME remains visible. · Click to enlarge

The important difference

SettingResult in the editorResult when the zone changes
Fill zoneThe layer box follows the zone content box, including its overscan.Unlocked assigned layers are automatically fitted.
Free placementThe layer keeps editable individual position and size.It does not follow automatic zone fitting.
No zoneThe layer has no zone association.Zone changes do not fit it.

Fitting is not the same as clipping

Zone assignment sets or maintains the layer's rectangle in the editor. It is not a universal clipping mask around all assigned layers. With Free placement, content may extend beyond the zone. Image or video fit settings separately determine whether the source is contained, cropped or stretched inside the layer box.

The Fit layers button can fit selected layers to the selected zone; if no layers are selected, it uses layers already assigned to that zone. This explicitly changes those layers to Fill zone. Check your selection before pressing it.

Recognise the clipping example

The second screenshot deliberately exposes an undersized free layer box: only part of WELCOME is visible. Free placement does not automatically make its box large enough for the current font and padding. Increase the box or reduce text size and check the whole word again. The first screenshot shows the complete word when the layer fills the zone.

Procedure

  1. Select the layer

    Click it in the monitor or Layers list, then open Layer.

  2. Choose Zone

    Select the named layout zone.

  3. Choose Inside zone

    Use Fill zone for automatic fitting, or Free placement for a custom layer box.

  4. Check the dimensions

    With Fill zone, review the zone box. With Free placement, enter the desired layer X, Y, Width and Height.

  5. Check source fit separately

    For images or video, review how the actual picture fills that box.

  6. Preview and save

    Move or resize the practice zone to confirm the chosen behaviour, then save the layout.

Remember · Assigning a zone does not add a second independent clipping boundary around a free layer. Keep essential content inside the actual visible source areas.

What this changes · This changes layer geometry and binding within the layout. It does not create or move a mapping slice.

Result check · You can predict whether the layer follows the next zone resize.

Practice · Compare the two screenshots, then switch a practice layer between Fill zone and Free placement.

Review questions

What follows the zone's box automatically?

Show the answer

An unlocked assigned layer set to Fill zone.

Does Free placement guarantee clipping to the zone?

Show the answer

No. It keeps independent layer geometry; it is not a general zone clipping mask.

What does Fit layers do?

Show the answer

It fits the selected or assigned layers to the selected zone and sets them to Fill zone.

Open this as tutorial 20 →

Chapter 30

Safe inset overscan and visible edges

Keep important content readable without confusing guides with output cropping.

Before you begin · Use a known layout size and verify which pixels are actually visible on the LED installation.

Screenshot 1 · A layout zone with a 24-pixel Safe inset and zero Overscan. · Click to enlarge

Three separate ideas

Safe inset creates an inner safety guide in the editor. It helps you keep essential text and logos away from edges. It does not automatically crop media or shrink all layer boxes to that inset.

Overscan expands the content box used when layers are fitted to the zone, subject to canvas bounds. Zero is the precise starting point. Increasing it can push image edges or text outside the intended region.

The player's source slices decide which source pixels are sampled for output. A safe guide does not change those slice coordinates.

A practical example

For a 960 × 1080 zone, a 24-pixel safety guide leaves an inner area from X 24 to X 936 and Y 24 to Y 1056 relative to the zone. This is a design guideline, not a new physical 912 × 1032 screen. Place important content intentionally inside it.

Procedure

  1. Select the zone

    Open its numeric settings in Composition → Zones.

  2. Set a meaningful Safe inset

    Use a pixel margin appropriate for text and logos on this installation.

  3. Start Overscan at zero

    Increase it only for an intentional bleed or installation requirement.

  4. Check fitted layers

    Review the layer box after changes; overscan can enlarge it.

  5. Review actual visibility

    Compare the layout, saved-output simulation and physical display before using the design in a show.

  6. Save the tested layout

    Keep the chosen margin and overscan recorded with the design.

Remember · A dashed safe line is not a clipping boundary and is not automatically part of the displayed picture.

What this changes · Safe inset is a design guide. Overscan may change fitted-layer geometry. Neither rewrites physical LED processor mapping.

Result check · Essential text remains readable and no unintended edge is cropped.

Practice · Place a logo near a zone edge, add a 24-pixel safety guide and reposition the logo deliberately.

Review questions

Does Safe inset automatically move all text inward?

Show the answer

No. Use it as a guide and position important content deliberately.

What can Overscan do to a fitted layer?

Show the answer

Expand its content box and push edges beyond the intended region.

Does a safe guide change slice Source values?

Show the answer

No.

Open this as tutorial 21 →

Chapter 31

Duplicating mirroring and distributing zones

Build repeatable zone arrangements and check the resulting layer positions.

Before you begin · Make a practice copy. Know which zones are locked and which layers are bound to them.

Screenshot 1 · A two-zone example created from a drawn zone and a duplicate. · Click to enlarge
Screenshot 2 · Assigned content needs its own layer and zone settings. · Click to enlarge

What the tools actually copy or move

Duplicate copies the selected zone with a new identity, a small position offset and an unlocked state. It does not duplicate the content layers assigned to the original zone. Name the copy and enter exact coordinates.

Mirror horizontally or vertically moves the zone rectangle to a reflected position around the full canvas. It does not mirror the media image. Spread evenly distributes unlocked zones of the selected zone's type horizontally, with equal outer and internal gaps. It is not an automatic vertical grid builder.

These helper actions should be followed by a layer review. Do not assume every existing layer binding has been repositioned simply because the zone outline moved. Check or reapply Fit layers where needed.

Procedure

  1. Select the source zone

    Check its name, type, dimensions and source.

  2. Duplicate when another region is needed

    Rename the new zone and set its exact X and Y.

  3. Use Mirror deliberately

    Choose the required axis and confirm the resulting rectangle; this is a position operation.

  4. Use Spread evenly for a row

    Select the desired zone type, leave enough total empty width and review unlocked participants.

  5. Add or review content layers

    Create separate content where required. Check each layer's Zone and Inside zone settings.

  6. Preview and save

    Check every region and save the finished layout.

Remember · Duplicating a zone does not clone its assigned media layers. Mirroring a zone does not flip the picture inside it.

What this changes · These tools organise layout-zone rectangles. They do not duplicate hardware, slices or physical surfaces.

Result check · The arrangement is deliberate, with matching content in each intended region.

Practice · Duplicate a left region to make a right region, then assign a separate logo layer to the copy.

Review questions

Does Duplicate copy the zone's content layers?

Show the answer

No. It copies the zone definition, not its assigned layers.

Does Mirror flip the media picture?

Show the answer

No. It reflects the zone's position around the canvas.

Which zones does Spread evenly use?

Show the answer

Unlocked zones of the selected type, distributed horizontally with equal gaps.

Open this as tutorial 22 →

Chapter 32

Zone types sources and blackout

Understand which zone options affect the rendered content.

Before you begin · Use a draft layout and identify whether your player supports the live source you intend to use.

Screenshot 1 · An unsaved Output zone example with Assigned layers and Blackout this zone checked. · Click to enlarge

Type is not a physical output mapping

Design zone, Output zone and Live zone classify a layout region and help organise the editor. Selecting Output zone does not create a player slice or assign an HDMI connector. Selecting Live zone alone does not create a live source.

Source determines whether the zone uses assigned layers, the supported live HDMI input or a livestream URL. Assigned layers does not automatically insert media: create and assign actual layers. A valid supported stream and working network are needed for livestream playback.

Blackout this zone adds a black covering region when this layout is rendered. This differs from the player-wide Black action and from merely disabling a mapping slice. Lock zone only prevents ordinary editing of zone geometry.

Live HDMI restrictions

A supported player has a limited hardware input plane. Do not expect multiple independent HDMI sources from one connector or combine conflicting HDMI zones and layers. Keep the live region free of opaque covering layers and check the actual device. Panorama use of live hardware input needs particular caution; use an approved regular layout for that workflow.

Procedure

  1. Choose the zone Type

    Use a meaningful classification without assuming it changes physical routing.

  2. Choose Source

    Use Assigned layers for ordinary content, or the supported live source you actually need.

  3. Supply a stream address if required

    Use a supported HTTP or HTTPS stream and verify compatibility on the intended player.

  4. Review blackout and locks

    Use Blackout this zone deliberately; distinguish it from Lock zone.

  5. Check overlay order

    Confirm that opaque layers do not hide the intended live picture.

  6. Test and save

    Check the physical device on an agreed test setup before showing the layout in a live event.

Remember · Changing a layout zone source or blackout can alter the picture when that layout is displayed. A zone type label alone does not establish a live feed.

What this changes · Source and zone blackout affect this layout's playback. They do not reprogram the global pixelmap or LED processor.

Result check · You can explain which source produces the zone's pixels and how temporary blackout is removed.

Practice · In a draft, compare Assigned layers and the live-source fields. Toggle zone blackout in the draft and inspect the preview without publishing.

Review questions

Does choosing Output zone create a mapping slice?

Show the answer

No.

Does choosing Live zone alone produce a feed?

Show the answer

No. Choose and configure a supported Source.

How is zone blackout different from player Black?

Show the answer

Zone blackout covers one layout region; player Black requests black output for the selected player.

Open this as tutorial 23 →

Chapter 33

Designing across multiple surfaces

Use a panorama or focus on one named surface within a layout.

Before you begin · Use verified, non-overlapping surfaces from an approved reference and compatible player software. See the full geometry lessons for the conversion limits.

Screenshot 1 · A panorama with Left, Center and Right side by side in the design workspace. · Click to enlarge
Screenshot 2 · Editing one named surface through the Surface selector. · Click to enlarge

Procedure

  1. Choose a suitable reference screen

    Use an existing, verified surface arrangement.

  2. Create a panorama if needed

    Surfaces side by side creates a new design draft. The existing design is retained.

  3. Choose Surface

    Use All surfaces for the panorama, or select a named surface to work on it individually.

  4. Align the content

    Use Snap to surfaces to align layers with surface edges.

  5. Check and save

    Check canvas dimensions and the supported player route. Test the complete layout on the intended installation before using it in a show.

Remember · The panorama is a logical design space. The player must support packing the layout into the intended output positions; this does not reconfigure the physical processor.

What this changes · A new panorama draft stores layout-local surface geometry. Global player mapping remains separately configured.

Result check · Content is on the intended surfaces and the saved layout uses the correct arrangement.

Practice · Switch between All surfaces and one named surface and compare the views.

Review questions

When do you use All surfaces?

Show the answer

When designing across all surfaces in the panorama.

What does Snap to surfaces do?

Show the answer

It helps align layers with logical surface edges.

Does a panorama change processor mapping?

Show the answer

No. It is a layout arrangement. The physical signal chain remains separately configured.

Open this as tutorial 24 →

Chapter 34

From stacked surfaces to a panorama and back

Trace exact pixels from a panorama design back to the packed source and HDMI output.

Before you begin · Use a verified three-surface reference and a current compatible player renderer. Work in a new practice layout.

Screenshot 1 · Left, Center and Right form a 5760 × 256 logical design panorama. · Click to enlarge
Screenshot 2 · The saved-output view shows the example faces stacked in the output raster. · Click to enlarge

A complete numerical example

FacePacked source X,YPanorama X,YFace size
Left0,00,01920 × 256
Center0,2561920,01920 × 256
Right0,5123840,01920 × 256

Where a point goes

In this example the original packed content area is 1920 × 768, placed within a 1920 × 1080 HDMI raster. The panorama is 5760 × 256. A point 80 pixels from the left edge of Center has panorama X 2000. Repacking returns it to packed source X 80, Y 256 plus its local Y. A slice then determines its HDMI destination.

The panorama does not force HDMI to become 5760 pixels wide. It is an easier logical design canvas whose surface rectangles are packed back into the original arrangement before player mapping. General content preview, HDMI output preview and LED-wall simulation therefore show different coordinate spaces.

Conversion retains the existing layout and starts a new panorama draft. Layers or zones that ambiguously cross the old stacked surfaces may prevent safe conversion. Use an empty panorama or fix the ambiguous content first. Do not guess missing physical geometry from a drawing.

Procedure

  1. Check the surface source rectangles

    The faces must be valid and non-overlapping.

  2. Create or open a suitable draft

    A simple empty layout avoids ambiguous existing cross-surface layers.

  3. Choose Surfaces side by side

    Confirm the new panorama name and canvas dimensions.

  4. Design across or within surfaces

    Use All surfaces for a continuous design or select a single named face.

  5. Save the new layout

    Keep the original packed layout as a separate reference.

  6. Check packed output

    Compare panorama content, saved HDMI output and the real faces on the intended setup.

Remember · Panorama geometry belongs to the layout. It does not overwrite the player's physical mapping or guarantee that a different customer's screen will match.

What this changes · The layout stores a logical surface composition and is repacked by compatible player software. Existing global slice coordinates remain separately configured.

Result check · You can trace one labelled object from its panorama face to the correct packed and output position.

Practice · Put LEFT, CENTER and RIGHT into the matching faces and verify each view on an agreed test setup.

Review questions

Does a 5760-wide panorama require a 5760-wide HDMI signal?

Show the answer

Not in this example. The logical surfaces are repacked into the original output arrangement.

Where is panorama X 2000 in the Center face?

Show the answer

80 pixels from Center's left edge, because Center starts at panorama X 1920.

Why might conversion be refused?

Show the answer

A layer, design zone or variant may ambiguously cross source surfaces, or the geometry may be invalid.

Open this as tutorial 25 →

Chapter 35

Using the timeline

Control when layers appear within your layout.

Before you begin · You need layout-editing rights and at least one layer. Use local Play for rehearsal, keeping display actions separate.

Screenshot 1 · The timeline below the monitor with three timed layers. The example clips start at different times. · Click to enlarge

Procedure

  1. Open the timeline

    If only the Timeline bar is visible, choose Show timeline.

  2. Select a layer

    Find the same layer name in the layer list and on the timeline.

  3. Adjust the timing

    Move the clip or its start and end points using the available controls.

  4. Review the sequence

    Use Play for the local preview. Check when each layer appears and disappears.

  5. Make room and save

    Drag the divider or use Expand timeline. Save the design or sequence with the appropriate save action.

Remember · Expand timeline and Collapse change your workspace. They do not publish the design. Play in the editor is a local check; Save & play sequence is a separate save-and-play action.

What this changes · Layer timing is stored with the layout. Timeline view controls alone do not publish it.

Result check · Layers appear in the intended order and their timing has been saved.

Practice · Make two text layers appear one after another in a practice layout, then check them with local Play.

Review questions

What is the timeline for?

Show the answer

The visibility and timing of layers within the composition.

How do you reopen a hidden timeline?

Show the answer

Use Show timeline on the collapsed timeline bar.

Does Expand timeline save the design?

Show the answer

No. It only changes the available editing space.

Open this as tutorial 26 →

Chapter 36

Layout quality checks and output adjustments

Improve readability while keeping software adjustments separate from hardware calibration.

Before you begin · Use the approved canvas and display setup. Establish an acceptable picture with the installer before applying design-level adjustments.

Screenshot 1 · Zone safety guides are part of design review. · Click to enlarge
Screenshot 2 · Check layout content at its intended proportions before showing it. · Click to enlarge

What the editor can and cannot guarantee

LED Quality Control flags potential issues such as small text, thin lines, low contrast or aggressive motion. Pixel pitch preview, camera-related presets and gamma preview help assess a design; they do not physically change the panel pitch, processor refresh or camera shutter.

Output adjustment is stored with the layout and the selected layout target context. Review its label before changing brightness or blackout. It is separate from physical LED processor calibration, player-wide Black and per-zone Blackout this zone. A strong software brightness change can alter the design without correcting uneven physical panels.

Procedure

  1. Review all visible faces

    Use surface focus and the complete view to check text size and important edges.

  2. Read LED Quality Control

    Resolve specific warnings by changing the actual design where appropriate.

  3. Keep motion readable

    Check the timeline, frame-rate suitability and repeated movement.

  4. Review the output-adjustment scope

    Read the target label before using Day, Night, calibrated values or layout blackout.

  5. Preview on the intended device

    Check actual readability and any camera use with the installer or show team.

  6. Save the approved design

    Record what was tested and retain a normal fallback.

Remember · Software preflight is useful guidance, not a measurement of physical LED output or camera performance.

What this changes · Design and layout-level adjustments can change this layout's rendered picture. They do not reprogram the processor or certify the hardware.

Result check · The design is readable on the intended surfaces and the adjustment scope is understood.

Practice · Find one quality warning in a practice design and correct its cause rather than only dismissing it.

Review questions

Does Pixel pitch preview change physical panel pitch?

Show the answer

No. It is a software preview.

Is layout blackout the same as the player-wide Black action?

Show the answer

No. Check the scope and object being changed.

Does software preflight prove camera-safe physical output?

Show the answer

No. Real camera and LED behaviour need an installation test.

Open this as tutorial 27 →

Chapter 37

Creating a zone playlist

Create a sequence with one full-screen image or several simultaneous zones.

Before you begin · Playlist-editing controls must be available. Start a separate practice list because editing an active list can affect live playback.

Screenshot 1 · Zone playlists with canvas dimensions, zone arrangement and preview controls. The example zones do not contain steps yet. · Click to enlarge

Steps and zones

A step is one simultaneous combination of media across playlist zones. The next step changes that combination after its duration. A playlist region is not a layout-editor design zone, and neither is the same as the player's output slice. See the dedicated playlist-geometry lesson before importing or redrawing zones.

Procedure

  1. Open Zone playlists

    Choose New zone playlist and give the playlist a clear name.

  2. Set the canvas

    Check Width and Height. Choose Full screen or divide the canvas into the desired zones.

  3. Add a step

    Choose the media for each zone in that step and set its duration.

  4. Check all steps

    Review the preview, content, duration and fit or crop settings in each zone.

  5. Save and prepare

    Wait for the save status. Then choose the screens, use Prepare screens and press Show now only when everything is correct.

Remember · A step describes what all zones show together. Editing a zone playlist that is already playing may affect the active display. Generated playlist layouts should be edited in Zone playlists, not as ordinary layouts.

What this changes · Playlist edits autosave and can update an active list. The player mapping is not rewritten.

Result check · Each step has the correct media and duration, and the intended zones are filled.

Practice · Create a new practice playlist with two steps. Do not use it to replace an active show playlist.

Review questions

What is a zone playlist step?

Show the answer

One combination of content displayed simultaneously in the zones.

How do Fit and Fill crop differ?

Show the answer

Fit keeps the full picture visible; Fill crop may cut off edges to fill the zone.

Is editing an active playlist always harmless?

Show the answer

No. Changes may be sent to the active screens.

Open this as tutorial 28 →

Chapter 38

Drawing dividing and importing playlist zones

Build playlist regions without changing screen mapping.

Before you begin · Create a separate practice playlist. Zone playlists save automatically; editing a currently displayed list may affect live screens.

Screenshot 1 · Zone playlists offers Full screen, division, Draw zones and import from a screen's pixelmap. · Click to enlarge

Playlist zones are a different object

A playlist zone belongs to the playlist. Each step chooses media for its zones and lasts for the step duration. These are not the Design, Output and Live zones in the layout editor, even when the rectangles look identical.

Use Full screen for a single region. Divide into creates equal regions along the chosen direction. Draw zones enables dragging on the playlist canvas and adjusting region geometry. Confirm the final pixel values in the available zone controls.

Import from a screen's pixelmap uses the server-provided zone geometry and canvas. It replaces the playlist's zone arrangement after confirmation. Check retained media assignments carefully: cells for removed zone identities can be dropped. The import does not write the player's pixelmap.

Source geometry is not HDMI placement

Pixelmap import uses the stored active slices' Source rectangles, translated around their combined source bounds. It is not a copy of their HDMI Output positions. Stored slice definitions may still be present when the master mapping switch is off, so review whether that imported source arrangement suits the intended playback.

Procedure

  1. Start a new practice playlist

    Confirm its name and canvas dimensions.

  2. Choose one construction method

    Use Full screen, Divide into, Draw zones or the pixelmap import.

  3. Review all rectangles

    Check names, coordinates, dimensions and the chosen split direction.

  4. Fill every step

    Assign media to the intended zone in each step and choose step durations.

  5. Check automatic save status

    Wait for Saved and resolve any errors before leaving.

  6. Prepare and show deliberately

    Choose explicit screens, prepare their files and show only after reviewing the complete sequence.

Remember · Changing an active playlist can be operationally significant even without another Show now click. Use a copy for rehearsal.

What this changes · The playlist arrangement and its saved steps change. The player's surfaces and slices do not change.

Result check · The playlist zones have the intended geometry and every step has correct content.

Practice · Create a new two-zone playlist and compare two steps. Then inspect import on a separate practice copy.

Review questions

Are playlist zones identical to layout-editor zones?

Show the answer

No. They are separate definitions owned by different content objects.

Does importing from pixelmap rewrite the player's slices?

Show the answer

No. It imports geometry into the playlist.

When does a zone playlist save?

Show the answer

It saves automatically after changes; wait for the save status.

Open this as tutorial 29 →

Chapter 39

Preparing different screen formats

Group landscape and portrait versions of the same campaign.

Before you begin · Use content-set editing and publication controls only where permitted, and obtain the expected screen formats first.

Screenshot 1 · Content sets with screen profiles and the form for format variants. · Click to enlarge

Procedure

  1. Open Content sets

    Use the available content task in CMS navigation.

  2. Check the screen profiles

    Identify the format required by each screen.

  3. Create the content set

    Enter a name and use Add variant to add the correct files and dimensions.

  4. Save the set

    Use Save content set.

  5. Review the publication

    Under Review and publish, check which variant each screen will receive. Publish only when those matches are correct.

Remember · A content set contains format variants. A playlist contains successive steps. A landscape design does not automatically become readable on a narrow totem.

What this changes · A content set groups variants. Applying or publishing it chooses content for screens without defining their physical wiring.

Result check · Each selected screen receives the correct variant or a fallback you have deliberately reviewed.

Practice · Create a practice campaign with one landscape and one portrait variant, then review the result.

Review questions

What is a content set for?

Show the answer

Different format variants of the same campaign.

Does a Screen profile define the location group?

Show the answer

No. It describes the required content format.

What should you check in the review?

Show the answer

Which variant will be used for every selected screen.

Open this as tutorial 30 →

Chapter 40

Creating an event and schedule

Organise an event and check its scheduled time blocks.

Before you begin · Event creation and schedule editing require the relevant permissions. Prepare a separate practice event for rehearsal.

Screenshot 1 · Events with the calendar and scheduling form. · Click to enlarge

Procedure

  1. Create or choose the event

    Open Events. Use Create event if it does not exist yet.

  2. Choose the time block

    Open a date or the scheduling form. Enter the title, start and end.

  3. Choose content and destination

    Select the event, exact screens, content type and content.

  4. Save the schedule

    Use Save schedule and review Upcoming schedules.

  5. Check readiness

    Prepare event content in advance. Use the available offline showtest and review missing files for each player.

Remember · Creating an event does not display content. A successful file check also does not prove that a player will restart without a network after power loss.

What this changes · Events and schedules organise or trigger content. A file-readiness check is not a physical offline-start test.

Result check · The correct content is scheduled for the correct date and destination.

Practice · Create a practice event and check one future scheduled block.

Review questions

Does Create event immediately display content?

Show the answer

No. An event organises the work; scheduling or control actions determine the display.

What should you check with overlapping schedules?

Show the answer

Whether the selected screens and time blocks conflict.

Does the offline showtest prove a cold start without a network?

Show the answer

No. Test that scenario separately on the actual installation.

Open this as tutorial 31 →

Chapter 41

Starting together with Prepare and GO

Prepare a coordinated content change and start the screens that are ready.

Before you begin · Your account needs the Sync module and permitted screen control. Agree whether a partially ready set is acceptable for this show.

Screenshot 1 · Sync · Show Control with the select, prepare, READY and GO stages. · Click to enlarge

Procedure

  1. Open Sync Show Control

    Select the explicit participants and check their names.

  2. Choose the next content

    Check Next after GO for each screen. No change leaves that screen untouched.

  3. Prepare the cue

    Choose the available transition and storage route. Press Prepare.

  4. Read READY and exclusions

    Decide whether the ready subset is sufficient for the show.

  5. Start with GO

    Use GO when the change should begin. Check the response and the physical screens.

Remember · After changing media, targets, transition or route, prepare again. An excluded screen retains its previous content and does not simply join the same transition later.

What this changes · Prepare establishes cue readiness; GO starts the ready participants. Excluded participants retain previous content.

Result check · The intended READY screens start the prepared cue, and any excluded screens are known.

Practice · On an agreed test setup, check Prepare and READY before testing a coordinated GO.

Review questions

What does Prepare do to the current picture?

Show the answer

It prepares the next cue without deliberately replacing the current picture.

What should you do after changing a cue?

Show the answer

Prepare again and check the new READY status.

Will a non-READY screen start the same cue later?

Show the answer

No. It is excluded and retains its previous content.

Open this as tutorial 32 →

Chapter 42

Preparing a show with Show lists

Prepare the order of a show and control each cue deliberately.

Before you begin · Show-list access and the required module must be enabled. Review automatic timing before arming anything.

Screenshot 1 · Show lists with a draft cue. The example has not been saved or armed. · Click to enlarge

Procedure

  1. Open Show lists

    Create a clearly named list or open the intended existing list.

  2. Fill in the cues

    Choose supported images or videos and exact screens for each cue.

  3. Save the list

    Check the order and any timing or follow rules.

  4. Prepare the cue

    Use Prepare and read readiness and excluded screens for that cue.

  5. Start or arm deliberately

    Use GO for a manual start. Arm enables the available automatic cues; check their conditions and validity.

Remember · Saving a list does not start it. Arm may allow automatic starts. Stop or disarm automation when the show ends.

What this changes · Saving stores a show list; arming permits automatic cues; starting can change displays.

Result check · Cue order, destinations and automatic starts have been checked.

Practice · Create a practice list with two manual cues. Review the order before starting anything.

Review questions

Does Save immediately start your show?

Show the answer

No. Saving, preparing, arming and starting are separate actions.

What is Arm for?

Show the answer

To deliberately allow the available automatic timed or follow cues.

What should you do after the show?

Show the answer

Stop or disarm automatic cues and check the intended final display.

Open this as tutorial 33 →

Chapter 43

Preparing the scoreboard

Prepare the correct teams and a readable scoreboard.

Before you begin · Confirm scoreboard editing access and the complete affected screen scope before changing shared match details.

Screenshot 1 · Scoreboard setup with team information and display options. · Click to enlarge

Procedure

  1. Open Scoreboard and Setup

    Do this before the match.

  2. Choose the number of matches

    Select one, two or four matches where available.

  3. Enter teams and logos

    Check home and away teams, short names, competition and round.

  4. Choose visible elements

    Set teams, score and clock. Check position, size and background.

  5. Save and review

    Use Save matches & layout. Show and check it on the agreed screen.

Remember · Several screens may use the same scoreboard. Check the affected screens before changing shared match information.

What this changes · Shared scoreboard settings can affect multiple screens using the same match data.

Result check · Teams, logos and visible elements are correct and readable.

Practice · Check a practice match for swapped teams and text outside the visible area.

Review questions

When should you set up teams and layout?

Show the answer

Before the match.

What does Visible elements control?

Show the answer

Which combination of teams, score and clock is visible.

Why check every affected screen?

Show the answer

Match information and scoreboard settings may be shared.

Open this as tutorial 34 →

Chapter 44

Controlling score clock and animations

Control the correct match without recording a goal twice.

Before you begin · Choose a practice match for rehearsal and confirm the match and screen scope before a real score action.

Screenshot 1 · Live controls with match selection, score, clock and animation controls. · Click to enlarge

Procedure

  1. Choose Match to control

    Check which match you are operating.

  2. Control the score and clock

    Use the intended goal or undo action. Start or pause the clock and check the period.

  3. Choose a prepared animation

    Play animation shows the animation. Record event & play may also record the match event.

  4. Avoid a duplicate goal

    After a combined goal-registration action, do not also use a separate goal action for the same goal.

  5. Stop temporary displays

    Use Stop animation or Sponsors off when needed. Check that the normal scoreboard returns.

Remember · Playing an animation does not automatically increase the score. If feedback is unclear, check the score and event list first.

What this changes · Score and clock actions update match state. Animation and sponsor actions temporarily alter the visible display.

Result check · The visible score, clock and period match the real match.

Practice · On a practice match, compare playing an animation with recording a goal.

Review questions

Does Play animation increase the score?

Show the answer

No. It plays the selected animation.

How can Record event & play lead to a duplicate goal?

Show the answer

If you then record the same goal again with a separate goal action.

How do you end an Until Stop animation?

Show the answer

Use Stop animation.

Open this as tutorial 35 →

Chapter 45

Switching to live HDMI

Switch deliberately between CMS content and a connected live source.

Before you begin · A compatible physical HDMI input and connected source are required. Browser previews alone do not prove input lock.

Screenshot 1 · Live switch with the destination and live-picture settings. · Click to enlarge

Procedure

  1. Check the source and player

    The player needs a suitable physical HDMI input. Have the source and cable connection checked.

  2. Open Live switch

    Choose the correct screens and check input status.

  3. Check picture and audio

    Review the available picture-fit and audio options.

  4. Switch to live HDMI

    Use the available live action when the live picture should appear.

  5. Return to CMS

    Use the return action and check the normal picture.

Remember · A software preview does not prove that the physical HDMI signal is locked. Check the real screen and input status.

What this changes · Live switching changes the selected player's source mode. It does not give unsupported hardware an HDMI input.

Result check · The correct live picture appears and returning to CMS works.

Practice · Practise switching to live and back on an agreed test setup.

Review questions

Can every player receive live HDMI?

Show the answer

No. Suitable input hardware is required.

What should you check besides the picture?

Show the answer

The source, input status and intended audio.

How do you end live HDMI?

Show the answer

Use the available return-to-CMS action and check the resulting display.

Open this as tutorial 36 →

Chapter 46

Preparing a Stream Deck button

Connect a clearly labelled button to one intended action.

Before you begin · Button configuration requires the corresponding permissions. Never expose private trigger links in public instructions.

Screenshot 1 · Stream Deck with the label, action and destination form. Private trigger details are not shown. · Click to enlarge

Procedure

  1. Open Stream Deck

    Review the existing buttons first.

  2. Give the button a clear name

    Use a label that identifies its action, such as Welcome foyer.

  3. Choose action and destination

    Check the content and exact screens the button may control.

  4. Save the mapping

    Follow the displayed setup for your Stream Deck or Companion installation.

  5. Test the intended action

    Use an agreed practice screen and check the result and return behaviour.

Remember · A trigger link is a control key. Keep it private and do not include it in general training material.

What this changes · A stored button defines a trigger action. Executing it can change its permitted screens.

Result check · The button performs exactly the intended action on the intended screens.

Practice · Review an existing button's label, action and destination without triggering it.

Review questions

What should you check on an existing button?

Show the answer

Label, action, content and destination.

Why keep a trigger link private?

Show the answer

The link may allow someone to perform a control action.

Should you try an unfamiliar button during a live show?

Show the answer

No. Check and test its meaning beforehand on a practice setup.

Open this as tutorial 37 →

Chapter 47

Viewing a playback report

Find the correct report and understand its figures.

Before you begin · Your role must allow reports. Choose the exact date range and grouping before interpreting figures.

Screenshot 1 · Reports with the selected period, playback time and campaign distribution. · Click to enlarge

Procedure

  1. Open Reports

    Choose Group by Content item or Sponsor.

  2. Choose the period

    Use Last 7 days or Custom dates, for example. Read the displayed date range.

  3. Read duration and counts

    Check which content has been reported and how much playback time was received.

  4. Review agreements if used

    Under Agreed vs delivered, compare the correct media, screens and agreed targets.

  5. Export if needed

    Use Export CSV for the selected report range.

Remember · Reports use player feedback. Screen-seconds add time across screens; they are not unique visitors or guaranteed viewing time.

What this changes · Reports read received playback data; they do not count physical viewers or modify displayed content.

Result check · The report has the correct period and grouping, and you can explain the figures accurately.

Practice · Compare one file across two different reporting periods.

Review questions

What is ten seconds on three screens?

Show the answer

Thirty screen-seconds.

Are screen-seconds a visitor count?

Show the answer

No.

Why check UTC when using Custom dates?

Show the answer

Around midnight, UTC dates may differ from the local date in Belgium.

Open this as tutorial 38 →

Chapter 48

Creating a Vision welcome scene

Prepare an appropriate welcome scene for the Vision connection.

Before you begin · Vision reception must be configured and allowed for this customer. Visitor and camera operations belong in the separate Vision setup.

Screenshot 1 · Vision reception with the scene form and split-screen preview. · Click to enlarge

Procedure

  1. Open Vision reception

    Check the event and intended customer workspace.

  2. Create the scene

    Choose an image, video or suitable welcome layout and give the scene a clear name.

  3. Choose destination and duration

    Select explicit screens and check duration and return options.

  4. Save and prepare

    Use the available Prepare action and check readiness.

  5. Link through Vision

    Have the scene linked to the correct visitor in the separate Vision setup.

Remember · The CMS manages the screen scene. Visitor registration and camera management belong in Vision. Use a generic standby image as fallback, without previous visitors' personal details.

What this changes · Scene preparation and a deliberate show or visitor trigger have different effects. Verify duration and return content.

Result check · The intended scene is ready and the return display has been checked.

Practice · Create a generic practice welcome scene without personal information.

Review questions

Where do you manage the screen scene?

Show the answer

In Vision reception within the CMS.

Where do visitor linking and camera setup belong?

Show the answer

In the separate Vision setup.

What is a suitable normal offline fallback?

Show the answer

A generic standby image without old personal welcome content.

Open this as tutorial 39 →

Chapter 49

Giving the AI assistant a clear command

Use exact names and check the execution result.

Before you begin · The AI module and customer service configuration must be enabled. Know whether fast execution can immediately show content.

Screenshot 1 · AI assistant with the availability message for the example customer. The module is disabled here. · Click to enlarge

Procedure

  1. Check AI availability

    Open AI assistant. If the module is disabled, an administrator must configure it first.

  2. Name content and screen precisely

    For example, use Show Welcome on Foyer left, using the actual names in your CMS.

  3. Check the recognised choices

    Answer a clarification question if several names match.

  4. Read the execution feedback

    Check which command was accepted and what player feedback is available.

  5. Check the screen

    Confirm that the intended content appears on the intended destination.

Remember · Fast operator mode may immediately execute a clear, permitted show command. During a show, do not send exploratory display commands that must not run.

What this changes · A permitted AI command may issue a real display action. Accepted feedback is separate from rendering evidence.

Result check · The assistant uses the intended content and screen, and you have checked the result.

Practice · Start with a normal CMS help question. Practise show commands only on an agreed practice screen.

Review questions

What makes a show command clear?

Show the answer

The exact content name, exact screen name and intended action.

Can AI bypass missing account permissions?

Show the answer

No.

Is CMS accepted a photo of the screen?

Show the answer

No. It confirms the command; player feedback and the visible physical picture need separate checks.

Open this as tutorial 40 →

Chapter 50

Checking screen status and faults

Read the latest player feedback and choose a suitable next step.

Before you begin · Use Monitor only if your account exposes it. Otherwise report the status available through Overview or your assigned desk.

Screenshot 1 · Monitor with player status, software feedback and available HDMI information. · Click to enlarge

Procedure

  1. Open Monitor player settings

    Choose the player by name and check its identity.

  2. Read the last contact time

    Old feedback is not a new observation. Consider online, offline and warnings together.

  3. Check the signal chain

    Read the available HDMI and player status. Compare it with the physical display.

  4. Review recent actions

    Use Activity to see which commands were issued around the time of the problem.

  5. Record precise details

    Record the time, screen name, action and error message. Ask a technician for targeted help if the cause remains unclear.

Remember · Hardware contact, player rendering and the visible LED picture are different signals. A restart may interrupt the picture; do not use it without considering the effect.

What this changes · Status inspection does not fix or restart hardware. Separate maintenance controls can interrupt playback.

Result check · You can identify the screen, the reported problem and when it started.

Practice · Find a player's last contact time and describe exactly what it does and does not confirm.

Review questions

What does an old offline status mean?

Show the answer

The player has not reported recently; it is not a current camera observation.

Where can you review recent CMS actions?

Show the answer

In Activity.

Does software contact prove the LED wall shows the right picture?

Show the answer

No. Also check the physical signal chain and visible display.

Open this as tutorial 41 →

Chapter 51

What saving previewing and showing actually change

Choose the correct action and understand its scope before affecting a display.

Before you begin · Know whether you are editing a layout, an active playlist or a player's mapping. Their save actions have different scopes.

Screenshot 1 · The layout draft has separate Preview, Prepare, Show and Save layout controls. · Click to enlarge
Screenshot 2 · Mapping has its own saved-output preview, Save & apply and test-pattern control. · Click to enlarge

Action and scope

ActionWhat changesWhat to verify
Surface focus, Fit or PanYour editing view.The right coordinate space is displayed.
Save layoutThe stored design, including its zones and layer geometry.Save status, intended version and any existing use of that layout.
Zone playlist editThe playlist is autosaved; an active list can update.Saved status and whether the list is already in use.
PrepareRequired files and readiness for the chosen operation.Per-screen readiness and missing assets.
Show or PublishA display command or schedule for chosen screens.Content, recipients, response and actual picture.
Save & apply mappingThe configured player's saved mapping.All affected content, dimensions and physical result.
Test patternThe selected player's calibration/test display state.The exact player and restoration of ordinary playback.

Draft versus saved-output simulation

The mapping diagram can show an unsaved draft while Saved output still follows saved settings. A layout monitor shows the design being edited. Neither is a physical HDMI camera capture. Compare the appropriate views and use a real screen check for installation acceptance.

Procedure

  1. Name the object you are changing

    Is it one layout, one playlist or a player's mapping?

  2. Read the action label

    Do not substitute Save & apply for Save layout or assume Preview is a publication.

  3. Check current use

    An existing active object may already be referenced by playback or a schedule.

  4. Confirm destination before a display action

    Read all selected screen names, not just the previewed screen.

  5. Read the result

    Check save state, accepted commands, readiness and excluded screens as appropriate.

  6. Verify the visible outcome

    Use the physical display when the action affects output.

Remember · A stored design, an accepted CMS command, a rendered player picture and the physical LED result are different stages.

What this changes · The scope depends on the action. This comparison helps prevent a player-wide mapping change while intending to edit only a layout.

Result check · You can describe exactly what your next click will change and which check follows it.

Practice · For three actions on your current page, explain their scope before clicking anything.

Review questions

Does Pan publish a new picture?

Show the answer

No. It changes the editing view.

Is Save & apply mapping a layout-only save?

Show the answer

No. It changes the configured player's mapping.

Why can a draft diagram differ from Saved output?

Show the answer

The diagram may show unsaved edits; Saved output uses saved settings.

Open this as tutorial 42 →

Chapter 52

Troubleshooting a missing or incorrect picture

Check methodically where a display action or mapping may have gone wrong.

Before you begin · Start with the information you may view. Leave mapping, hardware and account changes to the responsible authorised person.

Screenshot 1 · Check player status and the time of the latest feedback. · Click to enlarge
Screenshot 2 · For incorrectly cropped content, check mapping and the saved-output simulation. · Click to enlarge

Procedure

  1. Check your selection

    Read the customer name, content name and screen destination again.

  2. Read the response

    Check online status, last contact time, errors and excluded screens.

  3. Check the content route

    Are the required files ready on the chosen storage? Is the player in the intended CMS or live mode?

  4. Check incorrect cropping

    Review the master switch, active slices, Source and Output. Compare them with the verified installation plan.

  5. Report precise details

    Record the screen name, time, action and error message. Include a screenshot and, where needed, a photo of the physical wall.

Remember · Do not repeat an unclear show command endlessly. If software feedback looks correct but the physical picture remains wrong, have HDMI, the processor and cabling checked.

What this changes · Inspection narrows the cause. Do not apply a random player-wide configuration change to solve an unknown layout issue.

Result check · You can describe the problem precisely and identify which check is still needed.

Practice · Describe a fictional fault using the screen name, time, action and visible result.

Review questions

What should you check first with an incorrect picture?

Show the answer

Customer, selected content and exact screen destination.

When should you investigate HDMI and the processor?

Show the answer

When CMS and player feedback look correct but the physical wall remains incorrect or black.

Which details help support investigate?

Show the answer

Screen name or player ID, time, selected action, error message and visible result.

Open this as tutorial 43 →

Application screenshot